Electron is the web-based desktop framework that was originally developed for GitHub's Atom editor. It seems to be catching on, so Sindre Sorhus is compiling a list of Electron applications in Awesome Electron.
The list includes Monu by Max Ogden, which is a process monitoring menu bar application for Mac OS X, and some simpler tools like a Gulp task runner.
Sindre has also made generator-electron, a Yeoman generator for Electron applications. To create your own desktop application with Yeoman, just run:
npm install --global generator-electron
It's pretty detailed and tells a story that you don't usually hear: the team looked at weaknesses in their project's design by writing tests. Then they rewrote parts of it using newer techniques, finally converting client-side code to be isomorphic.
These bindings can be used to make dynamic calls to any library that has GI annotations installed -- Jérémy said he was using it to generate PDFs from HTML.
fs (GitHub: matthewp / fs, License: MIT, component: matthewp/fs) by Matthew Phillips is a component that brings Node's fs module to the browser. It's designed to be cross-browser, with the FileSystem API for Chrome and IndexedDB for Firefox and Internet Explorer.
procjs (GitHub: vzaccaria / procjs, License: MIT, npm: procjs) by Vittorio Zaccaria is a set of command-line utilities for getting JSON representations from the output of ps. It also comes with a REST server that provides a JSON API for the same data.
The project is built with LiveScript, and can be invoked with jsps along with several arguments.
J3D is a 3D library for WebGL that
has a Unity3d object/scene exporter. The author
wrote a blog post about it entitled Taming
with some background on the library:
J3D is a very simple engine that can load 3D models and textures, has
a scene with a hierarchy of objects and can render everything using
basic lights. Somewhere on the way I added the feature to export
models from Unity3d which I thought would make the job of preparing
assets much easier.
GL64K is a competition to create a WebGL demo in
64k. If you're not familiar with what they're expecting, there's an
example called Glass. The first
prize is \$2000 and a copy of the OpenGL ES 2.0 Programming Guide, and
entries must use skeleton.html.
There's only 7 days left to enter the competition!
I keep asking myself, "how can I write desktop-based OpenGL with Node?"
It seems like Brian McKenna is working on a solution with node-webgl. It looks like the
project is in early stages yet, but there's a blog post with a
screenshot to prove it works: node.js