Andrzej Mazur wrote in to say that the Js13kGames competition has started. All entries must be in by the 13th of September. It's a competition to build HTML5 games in 13 kilobytes, and that includes all assets. If you want sounds and complex graphics then it might be advantageous to procedurally generate certain things.
All your code and game assets should be smaller than or equal to 13 kilobytes (that's exactly 13,312 bytes, because of 13 x 1024) when zipped. Your package should contain index.html file and when unzipped should work in the browser.
The competition has a theme, so entries should somehow encapsulate the elements:
The main theme of the competition in 2014 is The Elements: Earth, Water, Air and Fire. It is optional, so you can use it, use part of it (one Element), or drop it. Remember that there will be bonus points for implementing the theme in your game.
Media Chooser (GitHub: chute / media-chooser) from Chute is a client-side library for working with Chute's media API. Files can be uploaded or selected from social networks like Facebook and Instagram. It's an extremely simple way of accepting file uploads in a single page application without the traditional server-side requirements.
User Message Queue
User Message Queue (License: MIT) by Robert Murray is a FIFO message queue. It allows messages to be pushed to a queue that will be displayed one after another in a suitable container element. It's simple and lightweight, so it might work well in combination with a client-side toolkit like Bootstrap.
J3D is a 3D library for WebGL that
has a Unity3d object/scene exporter. The author
wrote a blog post about it entitled Taming
with some background on the library:
J3D is a very simple engine that can load 3D models and textures, has
a scene with a hierarchy of objects and can render everything using
basic lights. Somewhere on the way I added the feature to export
models from Unity3d which I thought would make the job of preparing
assets much easier.
GL64K is a competition to create a WebGL demo in
64k. If you're not familiar with what they're expecting, there's an
example called Glass. The first
prize is \$2000 and a copy of the OpenGL ES 2.0 Programming Guide, and
entries must use skeleton.html.
There's only 7 days left to enter the competition!
I keep asking myself, "how can I write desktop-based OpenGL with Node?"
It seems like Brian McKenna is working on a solution with node-webgl. It looks like the
project is in early stages yet, but there's a blog post with a
screenshot to prove it works: node.js
I recently predicted that if you wrote a blog post containing references
to NoSQL, benchmarks, and Node, the traffic from Hackernews would turn your server into a
blazing pile of slag. It's a hot topic, mainly because there's suddenly
so many good database options out there. I've had a lot of luck with
MongoDB and Node, how about you?
Most of Choco seems to be built by Ruby developers, and the author has a
Rails 3 example project. If you're building Rails projects you might
find something useful here.
Angus contacted us about JS1k which is a
doesn't include external libraries, but minification is allowed. The
conference is organised by Peter van der Zee, and it seems to have a
demo scene attitude about it.
thing in our area of interest and I hope JS1k gets some awesome entries.