Swarm is built around its concise four-method interface that expresses the core function of the library: synchronizing distributed object replicas. The interface is essentially a combination of two well recognized conventions, namely get/set and on/off method pairs, also available as getField/setField and addListener/removeListener calls respectively.
var obj = swarmPeer.on(id, callbackFn); // also addListener() obj.set('field',value); obj.getField()===obj.get('field')===obj.field; obj.on('field', fieldCallbackFn); obj.off('field', fieldCallbackFn); swarmPeer.off(id, callbackFn); // also removeListener()
The author has defined an addressing protocol that uses tokens to describe various aspects of an event and object. For more details, see Swarm: specifying events.
reset(), normalize(), and
display, fonts, images and high pixel ratio images
Dmitri has also included Mocha/PhantomJS tests for checking the generated output and visualising it.
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