KickJS, Stage3D vs WebGL Performance, Large Commercial Node App

2011-10-28 00:00:00 +0100 by Alex R. Young


KickJS (GitHub: mortennobel / KickJS, License: New
) by Morten Nobel-Jørgensen is a new WebGL game engine. It looks
like the author has only been working on it for about a month, but
there's already a snake game

and an interesting shader editor

The KickJS API documentation seems fairly
complete, and provides an overview of the main functionality. It looks
like games are constructed based on KICK.scene.Component
objects, and events based on these components. There's also WebGL
abstraction which reminds me a little bit of
three.js -- there's a camera class, and classes for lots of other things like textures, materials,
lighting, and meshes.

Stage3D vs WebGL Performance

In Stage3D vs WebGL
Felix Turner compares Flash 11's Stage3D API with WebGL. Two demos of
equivalent code are compared, and both can run so you can see how they
perform on your own hardware. It's interesting to see how the code
compares, because Felix has used three.js and the API doesn't seem too
different to Stage3D.

The post has a good discussion as well, with contributions from
three.js's author.

Large Commercial Node App

Sam Fresco who works at an agency called Clock
sent me some interesting PR about a project built with Node called Eat
Out that his company has developed for The Times and Sunday Times. I
searched high and low to actually try this project, but when I found
Sam's blog post I realised it's only accessible to Times subscribers
until 2012, when it should be released to a wider audience. More details
are available in his blog post: There's Never Been A Better Time To Eat

Clock's technical blog also has posts on working with Node, including
one on deploying Node

Why do I bring this up? Well, it's always interesting to hear about
large commercial projects that use Node, and also because it helps
answer the dreaded boss/client question: "what popular sites use Node,