Processing.js 1.2 has been
released. This version improves
WebGL performance, and there's now a guide that shows how Canvas and
WebGL relate to Processing's rendering modes: Understanding Rendering
There's a full changelog in the blog post. And, the image above comes
from Spring and
Running the benchmarks will show a comparison against other browsers
What is WebGL? was a talk
by Neil Trevett given at the WebGL Meetup
group. It's fairly
high-level, but Neil does a good job of explaining how the stack of
technologies required for WebGL come together to make it all possible.
It also mentions a project by Google called
ANGLE which attempts to translate OpenGL ES 2.0 API calls to DirectX 9 for Windows machines that
don't have OpenGL 2.0 drivers. Interesting stuff!