It's Friday again, which means you're probably not working and preparing
for a weekend of drinking and debauchery. In the spirit of Friday
(with Flash for sound).
JsMario actually plays really nicely. The code
contains useful examples of map management and scrolling code, which
could be used for lots of other types of 2D games.
A friend of mine shared this tutorial series with me:
It's over a year old, but it's still interesting because it doesn't use
a canvas for 3D -- it uses a raycasting implementation that draws using
vertical strips. It's nothing more than a lot of DOM and CSS
manipulation, which is amazing.
These tutorials are by Jacob Seidelin who