How do you debug WebSockets, other than inserting
console.log all over the place? One technique is to look at the Frames tab, under Network, in WebKit Inspector.
The term "frames" refers to the data that is sent in a WebSocket connection. Unfortunately, I've been doing some work with WebSockets inside a desktop application, so I can't easily see WebKit inspector.
Diego Costantino sent in ThreePin (GitHub: dieguitoweb / ThreePin, License: MIT, npm: threepin, bower: dieguitoweb/ThreePin), a tool for developing and testing software that uses Socket.IO and Node:
ThreePinJS is a stress-free test environment for Socket.IO allows you to test your WebSocket server code before you write the client code.
It uses a configuration file called
threepin.json that sets up a server, and a list of events to listen for and send. The readme has a full example.
Once the server is configured, you can use any local HTTP server you want to serve a simple HTML file that connects and runs through the event list. It means you can focus on the server-side logic before worrying about the client-side code.
I'm still looking for options to help test and debug Socket.IO projects, but I thought ThreePin was an interesting stab at the problem.