ThreeNodes.js, WebGL GPU Landscaping and Erosion, DHTMLX Touch

18 Nov 2011 | By Alex Young | Tags webgl mobile html5 graphics

ThreeNodes.js

ThreeNodes.js is an attempt to create a vvvv clone. It provides a library of modular nodes that can be used to generate animated graphics. There’s a ThreeNodes.js demo where you can try it out.

It’s actually distributed as a Node app built using socket.io, connect, and watch. The UI currently takes a little bit of getting used to, but it worked well enough for me to make a few little experiments without reading any documentation.

WebGL GPU Landscaping and Erosion

In WebGL GPU Landscaping and Erosion, Florian Boesch discusses a project he created that was inspired by From Dust to create a real-time landscaping and erosion simulation using WebGL.

The post discusses some of the algorithms used to create the erosion effects, and there’s an awesome demo called Craftscape (GitHub: pyalot / craftscape) which has been featured as a Chrome Experiment.

DHTMLX Touch

There’s now a formidable array of mobile web frameworks for those looking to create mobile web experiences that look close to native apps. One I haven’t mentioned before on DailyJS is DHTMLX Touch (License: GPL), which has just seen its 1.0 release. It features lots of UI widgets, and a suite of developer tools including a skin builder and IDE integration.

There are a few demos available at DHTMLX Touch – Live Demos and the DHTMLX Touch 1.0 Released blog post details the major features of the library.


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