Processing.js 1.2 has been released. This version improves WebGL performance, and there’s now a guide that shows how Canvas and WebGL relate to Processing’s rendering modes: Understanding Rendering Modes in Processing.js.
There’s a full changelog in the blog post. And, the image above comes from Spring and Processing.js.
Canvas and WebGL Benchmarks
Running the benchmarks will show a comparison against other browsers using Browserscope.
What is WebGL?
What is WebGL? was a talk by Neil Trevett given at the WebGL Meetup group. It’s fairly high-level, but Neil does a good job of explaining how the stack of technologies required for WebGL come together to make it all possible.
It also mentions a project by Google called ANGLE which attempts to translate OpenGL ES 2.0 API calls to DirectX 9 for Windows machines that don’t have OpenGL 2.0 drivers. Interesting stuff!