Processing.js 1.2 has been
released. This version improves
WebGL performance, and there's now a guide that shows how Canvas and
WebGL relate to Processing's rendering modes: Understanding Rendering
There's a full changelog in the blog post. And, the image above comes
from Spring and
Canvas and WebGL Benchmarks
Ilmari Heikkinen posted some interesting jsPerf Canvas and WebGL
to his blog, which includes a text
Running the benchmarks will show a comparison against other browsers
What is WebGL?
What is WebGL? was a talk
by Neil Trevett given at the WebGL Meetup
group. It's fairly
high-level, but Neil does a good job of explaining how the stack of
technologies required for WebGL come together to make it all possible.
It also mentions a project by Google called
ANGLE which attempts to translate OpenGL ES 2.0 API calls to DirectX 9 for Windows machines that
don't have OpenGL 2.0 drivers. Interesting stuff!